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131st AES Convention
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Engineering Briefs
Game Audio Events
Historical Events
Live Sound Seminars
Master Class Sessions
Paper Sessions
Product Design Sessions
Special Events
Student and Career Development Events
Tutorials
Conference Set
CON 131st AES Convention Full Conference Online Access
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Broadcast and Media Streaming Session Details
B1 B1 — Facility Design—Renovation and Retrofitting
B10 B10 — Backhaul in the Twenty-First Century
B11 B11 — Lip Sync Issue
B13 B13 — Improving the Streaming Audience Experience
B14 B14 — Considerations for Facility Design
B15 B15 — New Initiatives in Digital Audio Playback and Automation for Radio
B16 B16 — Media File Management: Storage, Backup, and Retrieval of Your Assets
B2 B2 — Listener Fatigue and Retention
B3 B3 — Streaming with HTML5
B4 B4 — Audio Processing for Radio
B5 B5 — Streaming & Encoding
B6 B6 — Television Loudness and Metadata
B7 B7 — Audio Engineering Supporting People with Disabilities: A Workshop
B9 B9 — Sound Effects of the Witches of Lublin
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Engineering Briefs
EB1 Session EB1 Recording/Production
EB3 Session EB3 Applications of Audio Engineering
EB5 Session EB5 Perception
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Game Audio Events
G1 Session G1 Emerging Trends in Audio for Games
G11 Session G11 Using Speech Recognition for Games
G12 Session G12 Education: Prerequisites for a Career in Game Audio
G13 Session G13 Careers in Game Audio
G2 Session G2 Audio Shorts: Tools
G3 Session G3 Game Audio Secrets: Everything You Always Wanted to Know about Game Audio but Were Afraid to Ask
G4 Session G4 Realistic Interactive Reverb Processing for Games
G5 Session G5 Techniques in Field Recording
G6 Session G6 Audio as a Real-Time Input and Feedback Mechanism for Full Body Gaming
G7 Session G7 Emerging Market: Processing Plug-in's for Games
G8 Session G8 History of Audio Implementation Toolsets
G9 Session G9 Game Audio Programming for Android: FMOD vs Java
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Historical Events
HE1 Leopold Stokowski and the History of Analog Recording
HE2 A Tribute to Walter Sear
HE3 American Classical Recording—From 1 Microphone to 24 Tracks
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Live Sound Seminars
LS1 Session LS1 DSP Algorithms
LS10 Session LS10 Robert Scovil Interviews Dave Natale
LS11 Session LS11 TVBDs and Geo-Location Databases: An In-Depth Look and Their Impact on Wireless Microphone Usage
LS12 Session LS12 Continuing Advancements in Green Technology for Pro Audio and Concert Sound Touring
LS13 Session LS13 Multitrack Recording for the Live Sound Engineer
LS2 Session LS2 Coordination and Band Planning of License Free RF Spectrum for Events and Installations
LS3 Session LS3 Data Networks as a Digital Audio Transport Mechanism
LS4 Session LS4 AC Power and Grounding
LS5 Session LS5 10 Things to Get Right
LS6 Session LS6 Theatrical Microphone Dressing
LS7 Session LS7 Subwoofer Arrays and Beam Steering
LS8 Session LS8 Things I Learned on the Broadway Ladder: Lessons for Every Audio Career
LS9 Session LS9 Production Wireless Systems Practical Applications and Practices
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Master Class Sessions
MC1 Session MC1 The Fine Line between Voicing and Design
MC2 Session MC2 Human Hearing 101—How it Works (The Short Version)
MC3 Session MC3 The Hybrid Edit/Mix Approach to Feature Film Sound
MC4 Session MC4 Superstar Sessions
W10 Session W10 What Every Sound Engineer Should Know about the Voice
W11 Session W11 Max for Live: A Discussion of Community-Driven Software Development and its Relevance in Today's Creative Landscape
W13 Session W13 Authentication of Forensic Audio—Then and Now
W14 Session W14 Loudness Wars: The Tides Have Changed
W15 Session W15 Mastering In An Ever Expanding Universe 2011
W16 Session W16 Recording Surround Sound Music
W17 Session W17 Low-Delay Audio Coding for High-Quality Communication
W18 Session W18 Panning for Multichannel Loudspeaker Systems
W19 Session W19 Listen Professionally or Train Your Ear!
W2 Session W2 Capturing Height in Surround
W3 Session W3 Got Metadata? Historical, Cultural, and Future Issues of Information Association for Archiving Audio Materials
W4 Session W4 Sound Quality Evaluation
W5 Session W5 Producing Across Generations: New Challenges, New Solutions—Making Records for Next to Nothing in the 21st Century
W6 Session W6 Pound of Cure or Ounce of Prevention? Audio Asset Restoration, Migration, and Preservation
W7 Session W7 Highly-Directional Microphones for Sound Recording
W8 Session W8 The Mobile Generation of Music Creation and Production
W9 Session W9 Neodymium; Coping With The Consequences of Supply and Demand Elasticity
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Paper Sessions
P1 Session P1 Room Acoustics
P10 Session P10 Transducers and Audio Equipment
P12 Session P12 Loudspeaker Reproduction
P13 Session P13 Low Bit-Rate Coding—Part 1
P15 Session P15 Sound Field Analysis and Reproduction—Part 2
P16 Session P16 Low Bit-Rate Coding—Part 2
P18 Session P18 Headphone Playback
P2 Session P2 Recording and Sound Production
P20 Session P20 Audio Processing—Part 2
P22 Session P22 Listening Tests
P25 Session P25 Auditory Perception
P4 Session P4 Loudspeakers
P5 Session P5 Audio Processing—Part 1
P7 Session P7 Sound Field Analysis and Reproduction—Part 1
P8 Session P8 Loudness Measurement and Perception
P9 Session P9 Applications in Audio
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Product Design Sessions
PD1 Session PD1 The Quietest Link—Better Noise and CMRR at Low Cost in Balanced Connections
PD10 Session PD10 An Overview of Audio System Grounding and Interfacing
PD11 Session PD11 Networked Audio Gizmos—Ethernet Audio Today and Tomorrow
PD2 Session PD2 Is Your Equipment Design a Noise Problem Waiting to Happen?
PD3 Session PD3 High Resolution Audio—A Networked Future?
PD4 Session PD4 Real-Time Audio Processing Capabilities of Microcontrollers and Application Processors
PD6 Session PD6 Design of a Dynamic Range Compressor
PD7 Session PD7 Building Analog in the 2010s
PD8 Session PD8 Hot and Nonlinear—Loudspeakers at High Amplitudes
PD9 Session PD9 Specifying Class D Solutions
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Special Events
SE1 Opening Ceremonies
SE10 Platinum Engineers
SE12 Legends of Nashville Sound
SE14 Bohemian: A conversation with Judy Collins
SE15 Lunchtime Keynote: Jane Ira Bloomo
SE2 Phil Ramone/Tony Bennett
SE3 Yesterday, Today, and Forever: The Art and Science Behind the Motown and Verve Catalog Reissues
SE4 Platinum Producers
SE5 Ben Folds
SE6 Platinum Mastering
SE7 Heyser Lecture
SE8 Grateful Dead Europe 72
SE9 SPARS: Lessons from Savvy Owners
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Student and Career Development Events
SC1 Education Forum Panel
SC2 The $5.1 Loudspeaker—Sound from a Shoebox
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Tutorials
T1 Session T1 Delay FX—Wait for It
T10 Session T10 Library of Congress Collections & National Jukebox
T11 Session T11 Technology and Practice of Disk Mastering for Vinyl Products
T12 Session T12 The Basics of Archival Preservation
T13 Session T13 Telephonometry: The Practical Acoustics of Handsets, Headsets, and Mobile Devices
T14 Session T14 Untangling the Comb Filter
T15 Session T15 All for a Good Cause
T16 Session T16 Drum and Percussion Programming
T17 Session T17 Mastering for Vinyl
T18 Session T18 Audio Metadata: Understanding AES57 and AES60
T2 Session T2 Ear Training for Mastering Engineers
T3 Session T3 After Market Power Cords—"Snake Oil" or Legitimate Audio Accessory?
T4 Session T4 MP3 Can Sound Good
T5 Session T5 Acoustics for Sound Reinforcement
T6 Session T6 Ear Training for the Aspiring Audio Professional
T7 Session T7 Fundamentals of Audio and Data Networks over Fiber Optics and Cat5 Cabling
T8 Session T8 Demystifying Audio Sound Control Protocols
T9 Session T9 Noise on the Brain—Hearing Damage on the Other Side
TL1 Lunchtime Keynote: Karlheinz Brandenburg
TL2 Hot Lunch: Microphone Controller for Vocal FX
TL3 Hot Lunch: Demystifying Fiber Optics for Audio
TL4 Lunchtime Keynote: Skip Pizzi
TL5 Hot Lunch: Acoustic & Audio Apps
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